Beginning to develop my skills in blender, I created a shape using a variety of modifiers alongside a particle system associated to the vertex's of the loop, the intension is to create an animation in which a continuous cycle of these particles are generated and rotated. I am trying to create a tessellating illusion where each sphere may represent a segment of the universe as gravity becomes manipulated by the fourth dimensional human.

I created my own seamless material to assign to the spheres and adjusted the metalic properties in order to enhance to the reflectiveness of the animation as it turns. The problem I found with this material was that in object, x-ray and materials mode the texture of the surface appeared fine however when rendered through cycles and eevee, the final output was very dark:

The image below is with filters applied to demonstrate the form better:

The final output rendered out really dark so the over-all effect is lost quite a bit and transparent background now shows as black, so I need to continue to develop my skills in blender and after effects to resolve this:
Comentários