During one of our DDW workshops, our tutor Hyun showed us some videos of various rendering techniques. I really liked the matte painting video he showed us and the general effects/vibe the finished image gave off. I am vaguely familiar with Matte Painting as I tried a very basic version of it during my Bachelors however the level of execution of the work by the artists shown to us by Hyun was admirable and I will aim to develop my matte painting skills in order to achieve the same level of quality as the examples given.
I began by developing the materials on the architectural machine I had created throughout the previous DDW workshops, as this week commenced I had just about settled on a narrative for the machine talked about on a previous post.
The machine needed to look aged and weathered, like it had been exposed to multiple environments and had been roaming a planet for a long time.
I began by finding images of materials I think would be applicable to my machine and saving them onto my computer, after carefully layering them one at a time and trimming them to shape as to fit the image of the machine behind. Once I was happy with the composition of the materials I started to adjust the brightness and contrast as well as using the burn and blend tools to enhance the highlights and shadows of the machine.
Upon completing the machine, I began on my 'background image' which involved layering a variety of landscapes and objects together to create an environment in which my architectural machine could roam and observe other planets. Observatories are normally located on the top of mountains and other high vantage points, so my image needed to look like it was elevated and I wanted to make it clear that multiple machines can roam at one point. My final image includes my 'background image' with foreground added for additional depth, as well as the inclusion of the architectural machine rendered separately.
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